Create audio software akin to physics engines?
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To create audio software akin to physics engines, study audio synthesis and physical modeling synthesis. Key resources include the "Physical Audio Signal Processing" book by Julius O. Smith and specialized journals like DAFX and jAES. Tools such as the Synthesis Tool Kit (STK) by Julius O. Smith can be valuable. This field intersects with acoustics but focuses on digital audio effects and real-time sound modeling.
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